The role of AI in the creation of gamefied learning environments and its effectiveness
dc.contributor.advisor | Najarro de Alvarado, Sey Danisia | |
dc.contributor.advisor | Carranza Campos, Miguel Angel | |
dc.contributor.author | Mejia Castro, Wendy Liliana | |
dc.contributor.other | mc10053@ues.edu.sv | |
dc.date.accessioned | 2025-02-05T20:09:09Z | |
dc.date.available | 2025-02-05T20:09:09Z | |
dc.date.issued | 2024-12-12 | |
dc.description | Disponible en soporte impreso | |
dc.description.abstract | Artificial Intelligence (AI) is revolutionizing education by enhancing the design and effectiveness of gamified learning environments. This report explores how AI-driven technologies facilitate the development of personalized, adaptive, and engaging educational experiences through gamification. In response to the growing demand for effective online education, it examines the application of AI in gamification, particularly its role in foreign language teaching and the creation of engaging virtual learning environments. The study includes various activities and AI-driven tools utilized in gamified learning, such as Learning Management Systems (LMS) like Moodle and Google Classroom, which incorporate AI to create more interactive and dynamic experiences. Additionally, tools such as Liveworksheet and Google Sites are analyzed for their contributions to enhancing the delivery of online education through gamified elements. The conclusions offer valuable guidance for educators and institutional leaders seeking to optimize AI-driven gamified approaches in online education, particularly within the context of foreign language instruction. | |
dc.identifier.citation | Mejia Castro, W. L. (2024). The role of AI in the creation of gamified learning environments and its effectiveness [Licenciatura en Lenguas Modernas, Especialidad en Inglés y Francés, Universidad de El Salvador, Facultad de Ciencias y Humanidades]. | |
dc.identifier.uri | https://hdl.handle.net/20.500.14492/30728 | |
dc.language.iso | en | |
dc.publisher | Universidad de El Salvador. Facultad de Ciencias y Humanidades | |
dc.rights | Attribution 4.0 International | en |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
dc.subject | artificial intelligence | |
dc.subject | gamification | |
dc.subject | online education | |
dc.subject | virtual learning tools | |
dc.subject | course development | |
dc.subject | educators | |
dc.subject | learning management systems (LMS) | |
dc.title | The role of AI in the creation of gamefied learning environments and its effectiveness | |
dc.type | Trabajo de grado |
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